Lisätiedot
Soittolistat
Rekisteröidy
8

Co-Creating International Youth Spaces in Roblox

Liity
YleiskatsausOsaamismerkitKannatukset

Co-Creating International Youth Spaces in Roblox

Liity

Lisätiedot

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Suoritettavat aktiviteetit

Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
Technical Setup & Digital Literacy
Pakollinen
1 tunti 30 minuuttia
Näytä koko aktiviteetti

Lisätiedot

This activity builds the technical foundation of the Co-Creating International Youth Spaces in Roblox project, turning a standard hardware setup into an intentional learning moment in digital safety and resource management.

1. How the learning happens: From Players to Creators
Instead of youth workers handling all the technical setup in isolation, young people and staff collaborate to map out their digital workspace.

The Mindset Shift: Learners explore the difference between just playing a game (passive consumption) and building a world (active production). This simple shift changes their entire approach from online players to digital creators.

2. Choosing your setup
Youth workers guide the group to look at how their digital identity affects their privacy and safety. Depending on your local youth centre's resources, you will choose one of two models:
  • Model A (Independent Accounts): Young people use personal accounts on their own or rented home devices. They take responsibility for navigating the official platform age-verification steps themselves.
  • Model B (Centre-Managed Accounts): The youth centre sets up anonymous, managed profiles on shared headsets. Youth workers pre-configure all communication and privacy settings beforehand to match local safeguarding guidelines.

Educational Focus: This step is a practical lesson in online safety. It teaches young people about digital boundaries, data privacy, and the real-world responsibilities of managing access to online spaces.



Hanki aktiviteetti-merkki

VR space architect Hanki tämä merkki

Merkin tiedotKannatukset
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has developed their digital interaction skills under the European DigComp 3.0 framework. To achieve this credential, the learner successfully configured a secure digital profile, navigated online community structures, and connected with a cross-border youth work cohort. This achievement has been individually reviewed, verified, and approved by a qualified youth worker to ensure compliance with digital safety and community standards.
Tehtävät
Tehtävä nro.1
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
What you need to do:
Step 1: Download and install the Roblox App on your device (PC, phone, or headset).
Step 2: Log into your existing account, or register a new one safely.
Step 3: Use the search bar to find your local youth centre's official Roblox Group.
Step 4: Click "Join Group" and post a friendly greeting message on the group wall to connect with your international peers.

Safeguarding, Ethics & Relationship Building
Pakollinen
1 tunti 30 minuuttia
Aktiviteetit: 5
Alkoi: 1
Soittolista suoritettu: 0
Suoritusaika: 6 tuntia
Jaa:

Järjestäjät

Cities of Learning Network

Badge issuer recognized with

Badgecraft isännöi tätä alustaa ja kehittää sitä yhdessä johtavien koulutusorganisaatioiden kanssa. Euroopan unionin Erasmus+ -ohjelmasta myönnettiin osarahoitusta tämän foorumin ensimmäisen version rakentamiseen. Ota yhteyttä support@badgecraft.eu.
Alusta
Vaihda toiseen kieleen:
Osarahoitettu Euroopan unionin Erasmus+ -ohjelmasta
EtusivuKarttaAktiviteetitSoittolistat