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Simulated Learning, Identity & Intercultural Dialogue

Delta
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Simulated Learning, Identity & Intercultural Dialogue

Delta

Innhold

This activity introduces economic games and creative cultural archiving, using structured reflection to help young people explore global viewpoints and celebrate their local heritage.

1. How the learning happens: Gamified Economic Literacy
Complex global concepts are made accessible through hands-on simulations. Teams enter shared virtual market environments, such as the stock market simulator StockRise, to experience economic mechanics first-hand.
The Debriefing Strategy: Playing the game is only the starting point. Afterward, the youth worker leads an informal group discussion. The shared game experience serves as a concrete anchor to chat about real-world financial literacy, differences in local costs of living, and spending habits across their different countries.

2. Digital Storytelling: Building Cultural Museums
Young people transform their designated national rooms inside the game into interactive cultural spaces. Youth workers guide them through the technical workflow of uploading and coding authentic media:

Importing Real Culture: Learners practice uploading their own digital media—such as photographs of their hometowns, local music recordings, or traditional artistic textures—directly into their 3D rooms.

Adding Interactive Features: Youth learn basic coding elements, like setting up ProximityPrompts. This means when an international visitor's avatar walks up to a custom object, a text box automatically pops up showing a local history fact, a community story, or a common phrase in their native language.

3. Structured Reflection: The Three-Tiered Debriefing Grid
To ensure that cross-border room visits lead to deep learning rather than superficial sightseeing, youth workers guide participants through a clear, three-step reflection model:




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This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has demonstrated strong cultural awareness and digital self-expression under the European LifeComp framework. To achieve this credential, the learner translated real-world cultural heritage, community narratives, or historical concepts into an interactive, digital 3D exhibit, programming interactive informational triggers to educate international visitors. This achievement has been individually reviewed, verified, and approved by a qualified youth worker.
Oppgaver
Oppgavenr.1
Bevis bekreftet av: en aktivitetsarrangør
What you need to do:
Step 1: Open your country's designated room inside Roblox Studio.
Step 2: Design and place an object, image, or structure that directly represents a piece of your local culture or hometown traditions.
Step 3: Insert a Proximity Prompt or a text label object next to your creation so that when international visitors approach it, a short description pops up explaining its real-world meaning.
Internasjonal og interkulturell
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Cities of Learning Network

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Co-Creating International Youth Spaces in Roblox
Cities of Learning Network
Opprettet på Virtual Reality in Cities of Learning
Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt support@badgecraft.eu.
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Delfinansiert av EUs Erasmus Plus-program
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