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Co-Creating International Youth Spaces in Roblox

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PregledZnačkePotrditve

Co-Creating International Youth Spaces in Roblox

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Content

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Dejavnosti za dokončanje

Opravite naslednje aktivnosti, prislužite si značke in videli boste posodobitev napredka na seznamu predvajanja
Technical Setup & Digital Literacy
Obvezno
1 uri 30 minuta
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Content

This activity introduces economic games and creative cultural archiving, using structured reflection to help young people explore global viewpoints and celebrate their local heritage.

1. How the learning happens: Gamified Economic Literacy
Complex global concepts are made accessible through hands-on simulations. Teams enter shared virtual market environments, such as the stock market simulator StockRise, to experience economic mechanics first-hand.
The Debriefing Strategy: Playing the game is only the starting point. Afterward, the youth worker leads an informal group discussion. The shared game experience serves as a concrete anchor to chat about real-world financial literacy, differences in local costs of living, and spending habits across their different countries.

2. Digital Storytelling: Building Cultural Museums
Young people transform their designated national rooms inside the game into interactive cultural spaces. Youth workers guide them through the technical workflow of uploading and coding authentic media:

Importing Real Culture: Learners practice uploading their own digital media—such as photographs of their hometowns, local music recordings, or traditional artistic textures—directly into their 3D rooms.

Adding Interactive Features: Youth learn basic coding elements, like setting up ProximityPrompts. This means when an international visitor's avatar walks up to a custom object, a text box automatically pops up showing a local history fact, a community story, or a common phrase in their native language.

3. Structured Reflection: The Three-Tiered Debriefing Grid
To ensure that cross-border room visits lead to deep learning rather than superficial sightseeing, youth workers guide participants through a clear, three-step reflection model:




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Cultural Storyteller Pridobi to značko

Informacije o značkiPotrditve
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has demonstrated strong cultural awareness and digital self-expression under the European LifeComp framework. To achieve this credential, the learner translated real-world cultural heritage, community narratives, or historical concepts into an interactive, digital 3D exhibit, programming interactive informational triggers to educate international visitors. This achievement has been individually reviewed, verified, and approved by a qualified youth worker.
Naloge
Naloga št.1
Dokaze preveril: En organizator dejavnosti
What you need to do:
Step 1: Open your country's designated room inside Roblox Studio.
Step 2: Design and place an object, image, or structure that directly represents a piece of your local culture or hometown traditions.
Step 3: Insert a Proximity Prompt or a text label object next to your creation so that when international visitors approach it, a short description pops up explaining its real-world meaning.
Aktivnosti: 5
Začeto: 1
Dokončan seznam predvajanja: 0
Potreben čas za dokončanje: 6 ura
Deli:

Organizatorji

Cities of Learning Network

Badge issuer recognized with

Badgecraft vodi spletno infrastrukturo za mesta in regije učenja in jo razvija skupaj z vodilnimi izobraževalnimi organizacijami. Evropski konzorcij razvija to platformo s pomočjo sofinanciranja programa Evropske unije Erasmus+. Kontaktirajte support@badgecraft.eu.
Platforma
Preklopite na drug jezik:
Sofinancirano s strani programa Evropske unije Erasmus+
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