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Safeguarding, Ethics & Relationship Building

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PregledZnačke znanjaOdobrenja

Safeguarding, Ethics & Relationship Building

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This activity explores the social side of virtual worlds, using multiplayer games to practice digital ethics, group democracy, and constructive conflict resolution.

1. How the learning happens: Building Trust Through Play
Instead of just telling young people to cooperate, youth workers set up specific group challenges inside the game that literally cannot be solved alone.
  • Working Together to Succeed: Teams must share clues to solve puzzles or combine their building ideas to protect a structure from falling over.
  • The Learning Outcome: This turns an abstract idea like "teamwork" into a real, immediate experience. It helps international groups bond naturally before the main building phase starts.

2. Critical Thinking: Understanding the Digital Economy
Roblox is free to play, but it constantly pushes its own currency, Robux. Youth workers use this as a real-life classroom for media literacy and consumer awareness.
  • Spotting the Traps: Workers lead informal chats helping young people look critically at how the game is designed to keep them playing longer, and how virtual items (like avatar outfits or skins) are marketed to encourage spending real money.

3. Group Democracy: Co-Authoring a Safer Space
Before opening any design tools, the international groups meet to debate and decide on their own community rules, creating a shared Safer Space agreement.

The Democratic Process: Because this project follows an open youth work model where new young people can drop in at any time, the rules must be kept simple, transparent, and easy for the youth to explain to each other.

If a rule is broken, staff don't just hand out bans. They use a constructive four-step process to handle disruptions calmly and educationally:
  • Identify - Quick check in regarding the disruptive behavior
  • Isolate - Pause their building permissions temporarily to cool down
  • Engage - Have a private 1-on-1 chat to discuss what happened
  • Restore - Welcome the learner back into the team workspace


Preuzmi značku znanja aktivnosti

Digital Citizen Preuzmi ovu značku znanja

Informacije o znački znanjaPotvrde
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has demonstrated key social and civic competences aligned with the European LifeComp framework. To achieve this credential, the learner actively collaborated with an international peer group to negotiate, co-author, and commit to a digital "Safer Space" code of conduct, demonstrating online empathy and democratic participation. This achievement has been individually reviewed, verified, and approved by a qualified youth worker.
Zadaci
Zadatak broj1
Dokaz verifikovan od strane: jedan/na organizator/ka aktivnosti
What you need to do:
Step 1: Log into the project's first live Zoom meeting with your international group.
Step 2: Think about how you like to be treated when hanging out or playing games online.
Step 3: Share at least one specific idea with the group (either out loud or in the Zoom chat) that you want included in the team's collective Safer Space agreement.

Internacionalno i interkulturalno
Dodato na plejlistu (1)
Vreme za završetak: 1 sat 30 minuta
Podelite :

Organizatori

Cities of Learning Network

Badge issuer recognized with

Koristi se u plejlistama

Co-Creating International Youth Spaces in Roblox
Cities of Learning Network
Kreirano na Virtual Reality in Cities of Learning
Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
Platforma
Promenite na drugi jezik:
Kofinansirano kroz Erasmus+ program Evropske Komisije
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