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Co-Creating International Youth Spaces in Roblox

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Co-Creating International Youth Spaces in Roblox

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This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Activiteiten om te voltooien

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Technical Setup & Digital Literacy
Verplicht
1 uur 30 minuten
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This activity explores the social side of virtual worlds, using multiplayer games to practice digital ethics, group democracy, and constructive conflict resolution.

1. How the learning happens: Building Trust Through Play
Instead of just telling young people to cooperate, youth workers set up specific group challenges inside the game that literally cannot be solved alone.
  • Working Together to Succeed: Teams must share clues to solve puzzles or combine their building ideas to protect a structure from falling over.
  • The Learning Outcome: This turns an abstract idea like "teamwork" into a real, immediate experience. It helps international groups bond naturally before the main building phase starts.

2. Critical Thinking: Understanding the Digital Economy
Roblox is free to play, but it constantly pushes its own currency, Robux. Youth workers use this as a real-life classroom for media literacy and consumer awareness.
  • Spotting the Traps: Workers lead informal chats helping young people look critically at how the game is designed to keep them playing longer, and how virtual items (like avatar outfits or skins) are marketed to encourage spending real money.

3. Group Democracy: Co-Authoring a Safer Space
Before opening any design tools, the international groups meet to debate and decide on their own community rules, creating a shared Safer Space agreement.

The Democratic Process: Because this project follows an open youth work model where new young people can drop in at any time, the rules must be kept simple, transparent, and easy for the youth to explain to each other.

If a rule is broken, staff don't just hand out bans. They use a constructive four-step process to handle disruptions calmly and educationally:
  • Identify - Quick check in regarding the disruptive behavior
  • Isolate - Pause their building permissions temporarily to cool down
  • Engage - Have a private 1-on-1 chat to discuss what happened
  • Restore - Welcome the learner back into the team workspace


Ontvang een activiteitenbadge

Digital Citizen Behaal deze badge

Badge informatieAanbevelingen
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has demonstrated key social and civic competences aligned with the European LifeComp framework. To achieve this credential, the learner actively collaborated with an international peer group to negotiate, co-author, and commit to a digital "Safer Space" code of conduct, demonstrating online empathy and democratic participation. This achievement has been individually reviewed, verified, and approved by a qualified youth worker.
Taken
Taak nr.1
Bewijs bevestigd door: één activiteitenorganisator
What you need to do:
Step 1: Log into the project's first live Zoom meeting with your international group.
Step 2: Think about how you like to be treated when hanging out or playing games online.
Step 3: Share at least one specific idea with the group (either out loud or in the Zoom chat) that you want included in the team's collective Safer Space agreement.

Activiteiten: 5
Gestart: 1
Voltooide playlist: 0
Tijd om te voltooien: 6 uren
Delen:

Organisatoren

Cities of Learning Network

Badge-uitgever erkend met

Awero host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@awero.org.
Platform
Wijzigen in een andere taal:
Mede gefinancierd door het Erasmus+ programma van de Europese Unie
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